Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

26/04/2018

Gmail for Android getting 'snooze' and 'mark unread from here' features

Google just gave Gmail's web UI a major revamp. And now, it's coming to light that the service's Android app has also received a couple of new features: snooze and mark unread from here.
Ability to snooze emails has been one of the highlights of the Inbox by Gmail app, and it's good that the company has now brought over the functionality to the standard Gmail app as well.
For those who aren't aware, using Snooze, you can hide an email until a specific time in future (see screenshot below).
Then comes the Mark unread from here feature, which lets you mark an email thread as partially unread. The feature is helpful when you're going through a long email thread, but don't have enough time to read all of it.
So tapping this option (available in the overflow menu for individual email messages) brings you out of the thread normally, but when you reopen the same email thread, you'll directly see the email you couldn't read last time, along with other unread emails that follow.
These features are currently rolling out, so it may take time before you start seeing them in your app.
Via 1 2

23/04/2018

SwiftKey for Android gets support for new languages, some bug fixes

SwifKey's Android app has received a new update. Primary among the changes that have been introduced is support for five new languages, including Alsatian, Fongbe, Norman, Urdu (English), and Warlpiri .
Other changes the update brings along are bug fixes - punctuation slider now doesn't trigger period when sliding, keyboard doesn't lock up when trying to tag someone in Instagram comments, and fixed layout when using Dvorak + split + undock.
To download the new app, head to the Source link below.
Source

17/04/2018

Android 8.1 Global Stable ROM leaks for Xiaomi Redmi Note 5 Pro

The Xiaomi Redmi Note 5 Pro will soon be officially bumped up to Android 8.1. Currently the phone is receiving the MIUI Global Stable 9.2.7.0 based on Android 7.1.1 - the same OS version it launched on in February.
But a MIUI Global Stable ROM 9.5.6.0.OEIMIFA firmware has leaked that brings the OS up to Android 8.1 and carries with it VoLTE support as well as Project Treble for faster future updates.

The new firmware is only available for manual flashing at the moment, but the official MIUI update schedule promises it will release it this month via OTA.
If you know how to flash the update you can download its ZIP here.
Via

16/04/2018

Android distribution chart for April shows close to 5% share for Oreo

Google has released Android distribution numbers for the month of April. The chart shows Oreo's market share now stands at 4.6%, while that for Nougat is 30.8%. Marshmallow, on the other hand, currently has a market share of 26.0%.
Among older versions, Lollipop is at nearly 23%, while KitKat is at 10.5%. Share for Jelly Bean, ICS, and Gingerbread is 4.5%, 0.4%, and 0.3%, respectively.
It's worth mentioning that it was February when Google last released these numbers. For comparison, Oreo was at 1.1%, Nougat was at 28.5%, while Marshmallow's share was 28.1% a couple of months back.
Source

11/04/2018

Survey says over 80% of US teens prefer iPhone over Android

The average American teenager is more likely to own an iPhone than ever before. The latest survey performed by investment firm, Piper Jaffray. The survey asked over 6,000 American teenagers across 40 different States about their smartphone preferences. The teens were of an average age of 16.
82% of the teens asked owned an iPhone while 11% were team Android. These numbers were recorded in the first quarter of this year and the numbers have steadily increased over the last few years with the latest numbers the highest Jaffray ever recorded. Meanwhile, 84% of teens said they anticipated their next device to be an iPhone.

Source: Piper Jaffray
As the numbers show, the Apple iPhone is very trendy among high school students in the United States. It’s been a while since any of us were in high school, so the kind of smartphone you have is very likely to come across as a status symbol. We’d imagine it’s probably like a blue bubble vs green bubbles ordeal (whether or not you have iMessage). Of course, this only represents a particular age demographic since the total market share in the US for iOS smartphones is teetering just around 45%, according to Statista.
The survey also conducted that 15% of teens had an Apple Watch while 20% of them planned to buy one in the next 6 months.
Via 1 • Via 2

06/04/2018

You can try a Pixel Launcher with Android Go optimizations for low-end phones

XDA-Developers is a large community of developers, many of which enjoy Android development and a hobby and contribute their projects with the public. Since the Google Pixel Launcher isn’t available on the app store, both the Pixel and Pixel 2’s Launchers were repacked into APKs that can be installed on any Android device and would work without the need to root, appropriately named “Rootless Pixel Launcher” by AmirZ, and “Rootless Pixel 2 Launcher” by paphonb, both members of XDA.


The Rootless Pixel Launcher is also optimized for tablets like the Google Pixel Cand comes with various Android for Work features. There is also a specially compiled version that is optimized for Android Go – a version of Android optimized for smartphones with low-end processors, low-res displays, and limited RAM.


   
Source: XDA-Developers


The optimized version features a 4x4 app grid, the Google Feed panel, at a Glance widget, icon pack support, and home screen rotation. Widget support and notification dots are not supported, though. If you’d like to try it out, download the “go-optimized” APK at the source link, keep in mind, you do need to sideload it.


Check out the Via link for more screenshots of the optimized Launcher in action.


Source • Via

02/04/2018

Here are all the Android devices updated with Treble support

You may have heard a great deal (or none at all) about Project Treble. The reason that it is sort of a big deal is that it is Android's ongoing solution for the problem that Android has faced since the very early days of its existence: fragmentation - this happens when the latest version of Android is updated and OEMs (namely, Samsung) take a long time to update its heavily skinned devices to the latest version of Android. By contrast, iOS does not have this issue since Apple controls both the hardware and software of the iPhone.
Treble sought out to help end fragmentation (or at least make updates much easier and quicker for OEMs) by taking the single OS framework and dividing it up into two separate ones: one that contains the core Android OS and the other would contain the OEM's UI modifications. Separating the two would theoretically make updates quicker.
  
XDA-Developers released a list of devices that have been officially updated by the manufacturer to support Treble. Since all smartphones that come with Oreo out of the box are required to support Treble, this list won't include all those devices.
Again, these are devices that didn't launch with Oreo, but have been updated to support Treble. Huawei/Honor has updated many of its devices while both Essential and Razer decided to update their only devices to set up their customer for these quick updates.
Project Treble has also started a new chapter in the development of aftermarket ROMs over at XDA. Treble has made it easier to port stock Android images to a device that comes with an OEM-modified Android skin.
Check out the full list of devices over at the source link, which include devices that were unofficially updated with Project Treble.

01/04/2018

PUBG Mobile for iOS and Android Review

PUBG or PlayerUnknown's Battlegrounds is finally on mobile. After releasing on Windows in March of 2017 in early access beta form, with the 1.0 release along with the Xbox One release coming out in December, the game has now been released on iOS and Android worldwide after a brief period of China exclusivity. I tried it on six different devices to see what the mobile experience of the game is like.
Before I begin with the review, here is a brief primer on the game. PUBG is what is now known as the battle royale style of game. While not the first game of this type, it's the one that made it popular and is the most played game in this genre. PlayerUnknown, or Brenden Greene in real life, is the lead designer of the game, who had worked on a mod for ARMA 2 with a similar gameplay style.

PUBG takes place on an island where 100 players are dropped off from a plane. Each player can decide at what point to jump off from the plane and can pick a spot to land on during the fall. Once on the ground, the player ideally has to find items such as weapons, health packs, armor, clothing and a backpack to put all this in. These items are strewn about the map, inside the buildings.
Once sufficient items are collected, you can go about your business of killing others. The goal here is to be the last man standing. It's not required that you must kill someone (but you get points if you do not to mention additional items that they drop) and you can just choose to run around or hide. However, to make sure you don't stay hidden in one place forever, the playable area on the map keeps shrinking every few minutes. You are warned before this happens and once it starts, if you're caught outside the circle, your health starts dropping until you either die or come back inside the circle. In the final moments of the match, the circle gets small enough that you can no longer avoid conflict with remaining players.

The map shows you what the current play area is and what it is going to be after the timer runs out, so you can move there in time. It will also occasionally show a random red spot on the map, which gets bombed from above, so you better not be anywhere near that. Finally, the game will also have planes dropping loot crates from above, which usually contain all the good stuff but also have a red smoke trail that attracts everyone's attention to the crate and anyone near it.
And that's pretty much it. The good thing about the mobile version is that it is almost exactly the same game that is on Windows and Xbox. It is, however, tuned heavily to be playable on a touchscreen. It also has a few changes that, in some ways, make it better.
To begin with, the mobile version of the game requires you to sign in as a guest or using Facebook ID. The guest ID can simply be made using a username but if you ever delete the game and reinstall it, you will lose all your progress so the Facebook ID is the way to go. It's unfortunate that the game does not give you the option to create a permanent account using username and password and more or less forces you to use Facebook login if you want to play seriously.

During login process, you can also create your character, which involves choosing gender, skin color and hair, none of which affect gameplay. As you play the game and earn points, you can purchase additional in-game items such as clothing and accessories for your character, which, again, do not affect gameplay and are just for aesthetics.
Like on desktop and consoles, you can choose to play the game solo, duo or as a squad. If you play as duo or squad, the last team standing wins. In these two modes, you can manually create your own team using usernames of your friends or let the game automatically group you with random players.

After that the game works pretty much the same way as on other platforms. What is different is the control scheme. You move your character by the joystick on the left side of the screen. On the right are the controls to shoot, aim, jump, crouch, go prone, and reload. That sounds like a lot but you get used to it. What you don't quite get used to is the exact position of the keys on the screen and more often than not in the heat of the battle I found myself tapping empty area of screen instead of the fire button. Peeling your eyes away from the target to look at the button often means the target has now moved away. Mobile is the only platform where you have to look before pressing the button, which is what makes it terrible for such games (yet, here we are).
On the top right is the map. It can be expanded and zoomed in. Additional controls let you sprint, choose camera angle from left to right shoulder, and enable or disable sound and mic.

Near the bottom of the screen is where you can select your weapons. You can only carry two weapons at a time and the ammo is determined by the size and contents of your backpack, which can be accessed from a button on the left. You will also see your health here. Also present are convenient shortcuts for health packs. The backpack UI has been modified from other platforms and is a lot simpler here.
On the top left of the screen is the kill feed, your squad feed and also the latency in ms.

Now for the gameplay. Aforementioned gripes with the controls aside, the game does work well most of the time. The mobile version also has some niceties, such as aim assist and also automatically picks up items for you when you walk over them. Aiming by sliding around on the touchscreen isn't super precise; it takes some time getting used to and even then it's not great. But your opponents are stuck with the same controls so you're on a level playing field here. There are some vehicles that you can drive in the game but there's about five of them in total and they aren't super fun to drive but they do their job of getting you across the map quickly and you can even run someone over along the way and get an easy kill.
Like I mentioned before, you are not really required to kill. The map is so large you might get through the entire game without killing anyone. In fact, it's often better not to engage with someone, especially if you're in a place where you know the chances of being found are few and you could easily see someone coming. Not to mention, if you're in the right zone so you don't have to be outside the play area any time soon. In such cases, you can just lie down and not do anything.

In one game, I had no weapons at all and just drove around for several minutes, running over a few people, and still managed to get into top 20. This can make the game feel dull at times, especially in the beginning when the map is enormous and you don't see someone for several minutes depending upon where you landed. Still, if you manage to make into the top 10, things do become significantly more exciting, as you start hearing gun fire around you everywhere and know people are closing in.
One issue with the mobile version is that it can be a bit hard to see enemies on the phone's screen. That thing in the distance could be an enemy pointing their sniper rifle at you or just a harmless plant. Half the time you don't even notice enemies until they are within shotgun firing distance of you.

Another issue with the mobile version is that it has bots. The first few games you play will be populated mostly with bots. It's likely that they have been added here to ease the player into the controls. Unfortunately, it does make things a bit too easy, as the bots are really easy to kill even with the touchscreen controls and you end up being the last man standing so often you almost get bored of it. Eventually, the game starts balancing the matches with more player to bot ratio. It's not a huge deal but it's unfortunate that the game isn't upfront about it.
PUBG Mobile has no official support for controllers yet but some people have managed to get them working, as well as even keyboard and mouse (it's not a as simple as plugging in via USB). This is, by definition, cheating and until the developers find a way to stop it you may find yourself occasionally being shot by people with suspiciously good aim.

On a technical level, PUBG has always had issues. Even after a year of original Steam early access release, the game continues to have issues on Windows with respect to performance optimization, latency, rubberbanding and recently, cheating. The Xbox One version was somehow worse, with even more performance and graphical issues, especially on the base model. As such, I didn't have high hopes going into the mobile version but somehow it has turned out pretty good.
In terms of visuals, PUBG Mobile looks pretty good for a mobile title. The original Windows game was never really a looker but the mobile version retains most of the visual essence of that version. We only get the original Erangel map on mobile but it is fully realized, meaning all the buildings, terrain, foliage, etc. from the original game is here, just worse looking.

The mobile version currently has three tiers of visual quality, with a fourth even higher tier coming at some point later. Even at the highest quality, the game significantly cuts back on the lighting, texture detail, foliage, shadows, texture filtering, ambient occlusion, and anti-aliasing compared to the Windows version. The draw distances are also much shorter so objects load into view when they are much closer. While landing from the plane, the ground detail loads like a Google Earth map loading on a slow internet connection. Still, none of this looks particularly bad in action.
Things do get bad when you turn the visual settings all the way down. Shadows are completely eliminated, textures turn soupy, scene complexity is reduced and the overall presentation becomes rather dull and flat. If you've played the Windows version of the game, this looks like a very distant relative of that. But if you've never played that before, it still looks pretty decent for a mobile title.

As mentioned before, I tested the game on six, rather eclectic mix of devices. On iOS side there were the iPhone 8 Plus and the iPhone 5s. Representing the Android side were the Galaxy S9+ (Exynos), OnePlus 5T, Redmi Note 5 Pro and the Redmi 5.
As expected, the game ran best on the iPhone 8 Plus. The combination of powerful hardware and the general level of optimization that goes into an iOS title means that I could max out the settings and the game still ran consistently at the maximum frame rate of 30fps supported by the game. As for the iPhone 5s, it was thrown in here for curiosity reasons as the device isn't even officially supported by the game (iPhone 6s and above) but to my surprise it actually ran fine at the lowest setting with an occasional hiccup here and there. The relatively low resolution display meant the frame rates were playable despite the aging hardware.

On the Android side, things were less than ideal but still mostly fine. The S9+ ran the game at max settings but would occasionally drop frames quite badly. The curved corners of the display also cut heavily into the UI of the game, which was clearly made for square corners. The 5T did better in that regard but otherwise ran similar to the S9+. The Redmi Note 5 Pro with its Adreno 509 was set to Medium settings by the game, which it ran fine but I found I could make it run at the highest HD setting and it was still perfectly playable. Finally, the Redmi 5 with its Adreno 506 had to be run at minimum settings, but it was still was playable.
The frame rate in the game isn't great. It tends to vary, drop and even at its best is just 30fps. On a PC with a mouse it would be deeply infuriating (as some players with less than stellar rigs will tell you) but on mobile with the slow controls and slower players it is less of a deterrent.
What I really wish was better is the sound. The audio is just trash, with incredibly compressed audio clips that even when played over headphones sound like they are coming through the speaker. Vehicle sound in particular is bad. Your footsteps are also frustratingly loud and considering how much time you spend walking or running it does start grating on you after a while. I get that you are supposed to listen to footsteps of your opponents to know they are nearby but there's no reason to hear your own footsteps so loudly.
Settings Settings Settings Settings Settings Settings 
Settings
Network performance was okay but again it's not a big deal. Latency was always above 100ms for me, usually above 200ms and sometimes even over 300ms. On PC this would kill you and you wouldn't even find out until 1/3 of a second later. On mobile I didn't think that it made a big difference. It is worth considering that this would go up if you're playing outdoors on a mobile connection.
Overall, PUBG Mobile is an unexpectedly great port. Most of what makes the game so damn popular is still there and because it's on mobile, the shortcomings related to controls, visuals and network performance aren't even remotely as aggravating as they are on other platforms. The game is also free, which sounds like a bargain until you play it for a few minutes and suddenly feel like purchasing the Windows or Xbox version. This is absolutely a way to get you to buy the full-fat version of the game, a gateway drug of sorts. Which is fine, just be aware that those versions have their own problems, which are a lot less forgiving when you've paid actual money for it.

26/03/2018

Microsoft Edge web browser now available on both iPads and Android tablets

Microsoft has announced that its Edge web browser is now available to use on Android tablets as well as Apple's iPads.
"Now, you too, can experience familiar features like your Favorites (including Roaming Favorites), Reading List, New Tab Page, Reading View, and Roaming Passwords in Microsoft Edge across all of your devices," the company said in a blog post.
This comes a few months after the web browser was made available for iOS and Android platforms in preview mode, something which happened in October last year. The preview label was removed in November.
Source

15/03/2018

Oreo update rolling now to the Galaxy S8 and S8+ on Verizon

First the LG V30 and now the Galaxy S8 and S8+ are receiving the Android 8.0 Oreo update along with the Samsung Experience 9.0. Verizon was quick to update these two flagships before other carriers in the US.
DroidLife received a couple of tips from readers that they have received notifications to update their Galaxy S8 and S8+ to Android Oreo. The update has a build number of G955USQU2CRB9 (S8+) which includes some standard Android Oreo features along with picture-in-picture and auto fill features.
Via: Droid-Life
The update seems to be rolling out pretty slowly so be patient if you don’t get it right away. You can try to download the update by heading into the Settings -> System update. Let us know if you were able to download the update in the comments.

Oreo update rolling now to the Galaxy S8 and S8+ on Verizon

First the LG V30 and now the Galaxy S8 and S8+ are receiving the Android 8.0 Oreo update along with the Samsung Experience 9.0. Verizon was quick to update these two flagships before other carriers in the US.
DroidLife received a couple of tips from readers that they have received notifications to update their Galaxy S8 and S8+ to Android Oreo. The update has a build number of G955USQU2CRB9 (S8+) which includes some standard Android Oreo features along with picture-in-picture and auto fill features.
Via: Droid-Life
The update seems to be rolling out pretty slowly so be patient if you don’t get it right away. You can try to download the update by heading into the Settings -> System update. Let us know if you were able to download the update in the comments.

06/03/2018

Google Lens is now available to everyone on Android through Google Photos

Last month Google unveiled that its Lens feature would become available to all Android and iOS users through the Google Photos app, following an exclusivity period of a few months for Pixels. Today that integration is finally rolling out, with an update to Photos in the Play Store.
With Lens, you can create a contact from a photo of a business card or get more information about a famous landmark that you've captured. That's because Lens understands what you're looking at, and will try to make the most of that. It will soon have improved support for recognizing common animals and plants, so it will be able to tell different dog breeds apart, for example.
Rolling out today, Android users can try Google Lens to do things like create a contact from a business card or get more info about a famous landmark. To start, make sure you have the latest version of the Google Photos app for Android: http://goo.gl/8ZXW7a 
Coming soon to iOS
As you can see from the embedded tweet above, Google says Lens is still in the "coming soon" phase in Photos on iOS.

Via